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Searched refs:OP_ROTATE (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dcontext.h412 OP_ROTATE = 0x08, enumerator
472 return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE)); in isRigidBody()
Dmatrix.cpp444 ops[depth] |= OP_ROTATE; in rotate()