Searched refs:RP_SET (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderProperties.h | 49 #define RP_SET(a, b, ...) (a != b ? (a = b, ##__VA_ARGS__, true) : false) macro 50 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) 70 if (RP_SET(mType, type)) { in setType() 78 return RP_SET(mOpaque, opaque); in setOpaque() 86 return RP_SET(mAlpha, alpha); in setAlpha() 94 return RP_SET(mMode, mode); in setXferMode() 195 return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; in setClipBounds() 203 return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); in setProjectBackwards() 207 return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldRecieve); in setProjectionReceiver() 241 return RP_SET(mPrimitiveFields.mAlpha, alpha); in setAlpha() [all …]
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