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Searched refs:Render (Results 1 – 13 of 13) sorted by relevance

/frameworks/minikin/include/minikin/
DMinikinFontFreeType.h61 bool Render(uint32_t glyph_id,
/frameworks/minikin/libs/minikin/
DMinikinFontFreeType.cpp75 bool MinikinFontFreeType::Render(uint32_t glyph_id, in Render() function in android::MinikinFontFreeType
DLayout.cpp879 bool ok = face->Render(glyph.glyph_id, paint, &glyphBitmap); in draw()
/frameworks/base/media/mca/samples/CameraEffectsRecordingSample/res/raw/
Dcameraeffectsrecordingsample.graph54 // Render camera output on to a surface
/frameworks/base/docs/html/training/graphics/opengl/
Dmotion.jd90 // Render the view only when there is a change in the drawing data.
Dtouch.jd105 // Render the view only when there is a change in the drawing data
Denvironment.jd154 // Render the view only when there is a change in the drawing data
/frameworks/base/docs/html/training/wearables/apps/
Dindex.jd59 <dd>Render the screen with grayscale graphics and do not present any input cues in this mode.
/frameworks/base/docs/html/training/game-controllers/
Dmultiple-controllers.jd99 <li>Render and update the user interface.</li>
/frameworks/base/docs/html/tools/debugging/
Ddebugging-ui.jd288 Render times: The actual measure, layout, and draw times for the View rendering, in
/frameworks/base/docs/html/about/versions/
Dandroid-5.0.jd82 <li><a href="#PDFRender">Render PDF as bitmap</a></li>
824 <h3 id="PDFRender">Render PDF as bitmap</h3>
/frameworks/base/docs/html/tools/help/
Dadt.jd347 <li>Render layouts in real-time: Layouts are rendered as accurately as possible according to
/frameworks/base/docs/html/tools/sdk/
Declipse-adt.jd1779 <li>The configuration chooser now applies the "Render Target" and