Searched refs:SCALE_Y (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/core/java/android/view/ |
D | ViewPropertyAnimator.java | 145 static final int SCALE_Y = 0x0010; field in ViewPropertyAnimator 155 SCALE_X | SCALE_Y | ROTATION | ROTATION_X | ROTATION_Y | X | Y | Z; 709 animateProperty(SCALE_Y, value); in scaleY() 722 animatePropertyBy(SCALE_Y, value); in scaleYBy() 1008 case SCALE_Y: in setValue() 1050 case SCALE_Y: in getValue()
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D | RenderNodeAnimator.java | 43 public static final int SCALE_Y = 4; field in RenderNodeAnimator 72 put(ViewPropertyAnimator.SCALE_Y, SCALE_Y);
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D | View.java | 20945 public static final Property<View, Float> SCALE_Y = new FloatProperty<View>("scaleY") {
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/frameworks/base/docs/html/training/animation/ |
D | zoom.jd | 180 android.view.View#SCALE_X}, and <code>{@link android.view.View#SCALE_Y}</code>) 250 // Set the pivot point for SCALE_X and SCALE_Y transformations 257 // scale properties (X, Y, SCALE_X, and SCALE_Y). 266 View.SCALE_Y, startScale, 1f)); 307 View.SCALE_Y, startScaleFinal));
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/frameworks/base/libs/hwui/ |
D | RenderNode.h | 83 SCALE_Y = 1 << 6, enumerator
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D | Animator.h | 127 SCALE_Y, enumerator
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D | Animator.cpp | 192 {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | DessertCaseView.java | 423 ObjectAnimator.ofFloat(v, View.SCALE_Y, (float) scale)
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/frameworks/base/core/jni/ |
D | android_view_RenderNode.cpp | 247 return SET_AND_DIRTY(setScaleY, sy, RenderNode::SCALE_Y); in android_view_RenderNode_setScaleY()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/ |
D | StackStateAnimator.java | 719 PropertyValuesHolder.ofFloat(View.SCALE_Y, child.getScaleY(), newEndValue); in startScaleAnimation()
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/frameworks/base/api/ |
D | current.txt | 36438 field public static final android.util.Property<android.view.View, java.lang.Float> SCALE_Y;
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D | system-current.txt | 38730 field public static final android.util.Property<android.view.View, java.lang.Float> SCALE_Y;
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