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Searched refs:SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED (Results 1 – 5 of 5) sorted by relevance

/frameworks/wilhelm/src/android/
DBufferQueueSource.cpp35 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED // item data
134 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED) { in readAt()
Dandroid_StreamPlayer.cpp56 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED // item data
250 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED) { in pullFromBuffQueue()
/frameworks/wilhelm/src/itf/
DIAndroidBufferQueue.c427 if (!(~(SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED /* | others TBD */ ) & eventFlags)) { in IAndroidBufferQueue_SetCallbackEventsMask()
479 thiz->mCallbackEventsMask = SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED; in IAndroidBufferQueue_init()
/frameworks/wilhelm/include/SLES/
DOpenSLES_Android.h248 #define SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED ((SLuint32) 0x00000001) macro
/frameworks/wilhelm/tests/sandbox/streamSource/
DslesTestPlayStream.cpp270 res = (*abqItf)->SetCallbackEventsMask(abqItf, SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED); in TestPlayStream()