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Searched refs:SL_OBJECT_STATE_SUSPENDED (Results 1 – 2 of 2) sorted by relevance

/frameworks/wilhelm/src/itf/
DIObject.c193 SL_OBJECT_STATE_SUSPENDED; in HandleResume()
202 state = SL_OBJECT_STATE_SUSPENDED; in HandleResume()
237 if (SL_OBJECT_STATE_SUSPENDED != state) { in IObject_Resume()
257 thiz->mState = SL_OBJECT_STATE_SUSPENDED; in IObject_Resume()
269 SL_OBJECT_STATE_SUSPENDED; in IObject_Resume()
307 state = SL_OBJECT_STATE_SUSPENDED; in IObject_GetState()
311 case SL_OBJECT_STATE_SUSPENDED: in IObject_GetState()
/frameworks/wilhelm/include/SLES/
DOpenSLES.h221 #define SL_OBJECT_STATE_SUSPENDED ((SLuint32) 0x00000003) macro