Searched refs:SPLINE_TIME (Results 1 – 2 of 2) sorted by relevance
596 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; field in OverScroller.SplineOverScroller630 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;632 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;671 final float t_inf = SPLINE_TIME[index]; in adjustDuration()672 final float t_sup = SPLINE_TIME[index + 1]; in adjustDuration()
106 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; field in Scroller142 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;144 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;