Searched refs:START_TENSION (Results 1 – 2 of 2) sorted by relevance
99 private static final float START_TENSION = 0.5f; field in Scroller101 private static final float P1 = START_TENSION * INFLEXION;130 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;137 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
589 private static final float START_TENSION = 0.5f; field in OverScroller.SplineOverScroller591 private static final float P1 = START_TENSION * INFLEXION;618 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;625 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;