/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | Texture2D.java | 21 import com.android.scenegraph.SceneManager; 68 mData.texture = tex != null ? tex : SceneManager.getDefaultTex2D(); in setTexture() 75 RenderScriptGL rs = SceneManager.getRS(); in load() 76 Resources res = SceneManager.getRes(); in load() 79 setTexture(SceneManager.loadTexture2D(mFileDir + shortName, rs, res)); in load() 81 setTexture(SceneManager.loadTexture2D(mResourceID, rs, res)); in load() 90 RenderScriptGL rs = SceneManager.getRS(); in getRsData() 91 Resources res = SceneManager.getRes(); in getRsData() 101 mData.texture = SceneManager.getDefaultTex2D(); in getRsData()
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D | TextureCube.java | 21 import com.android.scenegraph.SceneManager; 69 mData.texture = tex != null ? tex : SceneManager.getDefaultTexCube(); in setTexture() 76 RenderScriptGL rs = SceneManager.getRS(); in load() 77 Resources res = SceneManager.getRes(); in load() 80 setTexture(SceneManager.loadCubemap(mFileDir + shortName, rs, res)); in load() 82 setTexture(SceneManager.loadCubemap(mResourceID , rs, res)); in load() 91 RenderScriptGL rs = SceneManager.getRS(); in getRsData() 92 Resources res = SceneManager.getRes(); in getRsData() 102 mData.texture = SceneManager.getDefaultTexCube(); in getRsData()
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D | ShaderParam.java | 23 import com.android.scenegraph.SceneManager; 64 RenderScriptGL rs = SceneManager.getRS(); in fillInParams() 141 RenderScriptGL rs = SceneManager.getRS(); in getRSData() 145 mData.paramName = SceneManager.getCachedAlloc(mParamName); in getRSData() 147 mData.paramName = SceneManager.getStringAsAllocation(rs, mParamName); in getRSData() 148 SceneManager.cacheAlloc(mParamName, mData.paramName); in getRSData()
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D | CompoundTransform.java | 22 import com.android.scenegraph.SceneManager; 47 RenderScriptGL rs = SceneManager.getRS(); in setNameAlloc() 51 mData.name = SceneManager.getCachedAlloc(getName()); in setNameAlloc() 53 mData.name = SceneManager.getStringAsAllocation(rs, getName()); in setNameAlloc() 54 SceneManager.cacheAlloc(getName(), mData.name); in setNameAlloc() 197 RenderScriptGL rs = SceneManager.getRS(); in initLocalData()
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D | Scene.java | 29 import com.android.scenegraph.SceneManager; 238 SceneManager sceneManager = SceneManager.getInstance(); in destroyRS() 259 public void initRenderPassRS(RenderScriptGL rs, SceneManager sceneManager) { in initRenderPassRS() 270 private void addDrawables(RenderScriptGL rs, Resources res, SceneManager sceneManager) { in addDrawables() 286 private void addShaders(RenderScriptGL rs, Resources res, SceneManager sceneManager) { in addShaders() 313 SceneManager sceneManager = SceneManager.getInstance(); in initRS() 314 mRS = SceneManager.getRS(); in initRS() 315 mRes = SceneManager.getRes(); in initRS()
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D | Camera.java | 22 import com.android.scenegraph.SceneManager; 81 RenderScriptGL rs = SceneManager.getRS(); in setName() 93 RenderScriptGL rs = SceneManager.getRS(); in getRSData()
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D | Renderable.java | 26 import com.android.scenegraph.SceneManager; 71 RenderScriptGL rs = SceneManager.getRS(); in setRenderState() 100 RenderScriptGL rs = SceneManager.getRS(); in setTransform() 205 mRenderState = SceneManager.getDefaultState(); in updateFieldItem() 208 mTransform = SceneManager.getDefaultTransform(); in updateFieldItem()
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D | FragmentShader.java | 104 RenderScriptGL rs = SceneManager.getRS(); in getTextureParams() 105 Resources res = SceneManager.getRes(); in getTextureParams() 144 RenderScriptGL rs = SceneManager.getRS(); in getRSData() 145 Resources res = SceneManager.getRes(); in getRSData()
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D | TextureRenderTarget.java | 21 import com.android.scenegraph.SceneManager; 55 RenderScriptGL rs = SceneManager.getRS(); in getRsData()
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D | SceneGraphBase.java | 22 import com.android.scenegraph.SceneManager; 52 mNameAlloc = SceneManager.getStringAsAllocation(rs, getName()); in getNameAlloc()
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D | Transform.java | 53 RenderScriptGL rs = SceneManager.getRS(); in updateRSChildData() 76 RenderScriptGL rs = SceneManager.getRS(); in getRSData()
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D | LightBase.java | 75 RenderScriptGL rs = SceneManager.getRS(); in updateRSData() 93 RenderScriptGL rs = SceneManager.getRS(); in getRSData()
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D | VertexShader.java | 88 RenderScriptGL rs = SceneManager.getRS(); in getRSData() 89 Resources res = SceneManager.getRes(); in getRSData()
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D | Float4Param.java | 23 import com.android.scenegraph.SceneManager; 104 Scene parentScene = SceneManager.getInstance().getActiveScene(); in findLight()
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D | SceneManager.java | 52 public class SceneManager extends SceneGraphBase { class 73 private static SceneManager sSceneManager; 413 public static SceneManager getInstance() { in getInstance() 415 sSceneManager = new SceneManager(); in getInstance() 420 protected SceneManager() { in SceneManager() method in SceneManager
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D | ColladaScene.java | 41 import com.android.scenegraph.SceneManager.SceneLoadedCallback; 62 mLoadFromSD = SceneManager.isSDCardPath(modelName); in init()
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D | TextureBase.java | 21 import com.android.scenegraph.SceneManager;
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D | RenderState.java | 101 RenderScriptGL rs = SceneManager.getRS(); in getRSData()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | SimpleAppRS.java | 25 import com.android.scenegraph.SceneManager.SceneLoadedCallback; 37 SceneManager mSceneManager; 50 mSceneManager = SceneManager.getInstance(); in init() 96 VertexShader genericV = SceneManager.getDefaultVS(); in setupColoredQuad() 98 FragmentShader colorF = SceneManager.getColorFS(); in setupColoredQuad() 112 VertexShader genericV = SceneManager.getDefaultVS(); in setupTexturedQuad() 114 FragmentShader textureF = SceneManager.getTextureFS(); in setupTexturedQuad() 152 VertexShader genericV = SceneManager.getDefaultVS(); in setupShadedGeometry()
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D | FullscreenBlur.java | 95 SceneManager sceneManager = SceneManager.getInstance(); in addBlurPasses() 100 ProgramStore blendAdd = SceneManager.BLEND_ADD_DEPTH_NONE(rs); in addBlurPasses() 149 SceneManager sceneManager = SceneManager.getInstance(); in addCompositePass() 151 SceneManager.BLEND_ADD_DEPTH_NONE(rs), in addCompositePass()
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D | TestAppRS.java | 25 import com.android.scenegraph.SceneManager.SceneLoadedCallback; 57 SceneManager mSceneManager; 103 mSceneManager = SceneManager.getInstance(); in init() 153 mGenericV = SceneManager.getDefaultVS(); in initPaintShaders() 170 mTextureF = SceneManager.getTextureFS(); in initPaintShaders()
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D | TestAppLoadingScreen.java | 24 import com.android.scenegraph.SceneManager; 60 mRS.bindRootScript(SceneManager.getInstance().getRenderLoop()); in showLoadingScreen()
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