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Searched refs:StateBasedKey (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h71 class StateBasedKey {
73 StateBasedKey(uint32_t texCount) : mShaderID(0) { in StateBasedKey() function
76 ~StateBasedKey() { in ~StateBasedKey()
84 StateBasedKey *getExistingState();
112 StateBasedKey *mCurrentState;
121 android::Vector<StateBasedKey*> mStateBasedShaders;
DrsdShader.cpp50 StateBasedKey *state = mStateBasedShaders.itemAt(i); in ~RsdShader()
75 RsdShader::StateBasedKey *RsdShader::getExistingState() { in getExistingState()
76 RsdShader::StateBasedKey *returnKey = nullptr; in getExistingState()
103 StateBasedKey *state = getExistingState(); in getStateBasedShaderID()
109 state = new StateBasedKey(mTextureCount); in getStateBasedShaderID()