Searched refs:StaticAudioTrackState (Results 1 – 2 of 2) sorted by relevance
68 struct StaticAudioTrackState { struct87 typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue; argument405 StaticAudioTrackState mState; // last communicated state to server536 status_t updateStateWithLoop(StaticAudioTrackState *localState,537 const StaticAudioTrackState &update) const;538 status_t updateStateWithPosition(StaticAudioTrackState *localState,539 const StaticAudioTrackState &update) const;551 StaticAudioTrackState mState; // Server side state. Any updates from client must be
843 StaticAudioTrackState *localState, const StaticAudioTrackState &update) const in updateStateWithLoop()876 StaticAudioTrackState *localState, const StaticAudioTrackState &update) const in updateStateWithPosition()892 StaticAudioTrackState state; in pollPosition()894 StaticAudioTrackState trystate = mState; in pollPosition()