Searched refs:WORLD_SPACE (Results 1 – 1 of 1) sorted by relevance
27 public final static char WORLD_SPACE = 0; field in Transform49 mAllMat[SCREEN_SPACE][WORLD_SPACE] = new Matrix(mViewMatrix); in updateAllMatrix()50 mAllMat[WORLD_SPACE][SCREEN_SPACE] = mViewMatrix.invers(); in updateAllMatrix()60 mAllMat[WORLD_SPACE][VOLUME_SPACE] = m; in updateAllMatrix()61 mAllMat[VOLUME_SPACE][WORLD_SPACE] = m.invers(); in updateAllMatrix()195 mAllMat[SCREEN_SPACE][WORLD_SPACE].print(); in print()199 mAllMat[WORLD_SPACE][VOLUME_SPACE].print(); in print()201 mAllMat[WORLD_SPACE][SCREEN_SPACE].print(); in print()205 mAllMat[VOLUME_SPACE][WORLD_SPACE].print(); in print()