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Searched refs:addReleaseFenceLocked (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/gui/
DBufferItemConsumer.cpp92 err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence); in releaseBuffer()
DConsumerBase.cpp257 return addReleaseFenceLocked(slot, graphicBuffer, fence); in addReleaseFence()
260 status_t ConsumerBase::addReleaseFenceLocked(int slot, in addReleaseFenceLocked() function in android::ConsumerBase
DCpuConsumer.cpp232 addReleaseFenceLocked( in releaseAcquiredBufferLocked()
DGLConsumer.cpp672 status_t err = addReleaseFenceLocked(mCurrentTexture, in syncForReleaseLocked()
/frameworks/native/include/gui/
DConsumerBase.h191 status_t addReleaseFenceLocked(int slot,
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp232 err = addReleaseFenceLocked(item.mBuf, in releaseOldestBufferLocked()
338 status_t res = addReleaseFenceLocked(item.mBuf, in unpinBuffer()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp225 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); in onFrameCommitted()