Searched refs:availableSceneModes (Results 1 – 1 of 1) sorted by relevance
534 camera_metadata_ro_entry_t availableSceneModes = in initialize() local536 if (!availableSceneModes.count) { in initialize()542 for (size_t i=0; i < availableSceneModes.count; i++) { in initialize()545 switch (availableSceneModes.data.u8[i]) { in initialize()620 availableSceneModes.data.u8[i]); in initialize()1009 camera_metadata_ro_entry_t availableSceneModes = in buildFastInfo() local1039 availableSceneModes.count * kModesPerSceneMode) { in buildFastInfo()1043 availableSceneModes.count); in buildFastInfo()1046 for (size_t i = 0; i < availableSceneModes.count; i++) { in buildFastInfo()1098 fastInfo.sceneModeOverrides.add(availableSceneModes.data.u8[i], in buildFastInfo()[all …]