Searched refs:bMuteEnabled (Results 1 – 2 of 2) sorted by relevance
91 bool bMuteEnabled; /* Must store as mute = -96dB level */ member
263 pContext->pBundledContext->bMuteEnabled = LVM_FALSE; in EffectCreate()1732 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in VolumeSetVolumeLevel()1755 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in VolumeGetVolumeLevel()1777 pContext->pBundledContext->bMuteEnabled = mute; in VolumeSetMute()1780 if(pContext->pBundledContext->bMuteEnabled == LVM_TRUE){ in VolumeSetMute()1806 if((pContext->pBundledContext->bMuteEnabled == LVM_FALSE)|| in VolumeGetMute()1807 (pContext->pBundledContext->bMuteEnabled == LVM_TRUE)){ in VolumeGetMute()1808 *mute = pContext->pBundledContext->bMuteEnabled; in VolumeGetMute()1812 pContext->pBundledContext->bMuteEnabled); in VolumeGetMute()