Searched refs:bandFactor2 (Results 1 – 1 of 1) sorted by relevance
852 float bandFactor2 = pContext->pBundledContext->bandGaindB[i+1]/15.0; in LvmEffect_limitLevel() local854 if (bandFactor1 > 0 && bandFactor2 > 0) { in LvmEffect_limitLevel()855 float crossEnergy = bandFactor1 * bandFactor2 * in LvmEffect_limitLevel()857 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()