Searched refs:blockNum (Results 1 – 1 of 1) sorted by relevance
163 u32 blockNum);184 void h264bsdAddResidual(u8 *data, i32 *residual, u32 blockNum);186 static void Write4x4To16x16(u8 *data, u8 *data4x4, u32 blockNum);922 void h264bsdAddResidual(u8 *data, i32 *residual, u32 blockNum) in h264bsdAddResidual() argument938 ASSERT(blockNum < 16 + 4 + 4); in h264bsdAddResidual()945 if (blockNum < 16) in h264bsdAddResidual()948 x = h264bsdBlockX[blockNum]; in h264bsdAddResidual()949 y = h264bsdBlockY[blockNum]; in h264bsdAddResidual()954 x = h264bsdBlockX[blockNum & 0x3]; in h264bsdAddResidual()955 y = h264bsdBlockY[blockNum & 0x3]; in h264bsdAddResidual()[all …]