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/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp870 float boostFactor = (pContext->pBundledContext->BassStrengthSaved)/1000.0; in LvmEffect_limitLevel() local
873 energyContribution += boostFactor * boostCoefficient * boostCoefficient; in LvmEffect_limitLevel()
878 float bandEnergy = boostFactor * bandFactor * in LvmEffect_limitLevel()