Searched refs:boostFactor (Results 1 – 1 of 1) sorted by relevance
870 float boostFactor = (pContext->pBundledContext->BassStrengthSaved)/1000.0; in LvmEffect_limitLevel() local873 energyContribution += boostFactor * boostCoefficient * boostCoefficient; in LvmEffect_limitLevel()878 float bandEnergy = boostFactor * bandFactor * in LvmEffect_limitLevel()