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Searched refs:buildAPyramid (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dmipmap.cpp30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid() function
Dtexture.cpp615 extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);
623 if (buildAPyramid(c, tex) != NO_ERROR) { in generateMipmap()