Searched refs:casterVertexCount (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 112 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument 114 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + in computeBufferSize() 116 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; in computeBufferSize() 183 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, in createAmbientShadow() argument 191 casterVertexCount - 1 , 0); in createAmbientShadow() 200 casterVertexCount, isCasterOpaque); in createAmbientShadow() 209 for (int i = 0; i < casterVertexCount; i++) { in createAmbientShadow() 213 (i + 1) % casterVertexCount); in createAmbientShadow() 266 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; in createAmbientShadow()
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D | ShadowTessellator.cpp | 36 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument 61 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow() 66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument 107 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()
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D | ShadowTessellator.h | 72 const Vector3* casterPolygon, int casterVertexCount, 77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
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D | TessellationCache.cpp | 239 const int casterVertexCount = casterVertices2d.size(); in tessellateShadows() local 240 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows() 243 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows() 254 casterVertexCount); in tessellateShadows() 261 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows() 275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows() 279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
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