Searched refs:clipRequired (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | CanvasState.cpp | 212 bool* clipRequired, bool* roundRectClipRequired, in calculateQuickRejectForScissor() argument 228 if (clipRequired) { in calculateQuickRejectForScissor() 229 *clipRequired = !clipRect.contains(r); in calculateQuickRejectForScissor()
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D | CanvasState.h | 141 bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
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D | OpenGLRenderer.cpp | 783 bool clipRequired = false; in composeLayer() local 785 &clipRequired, nullptr, false); // safely ignore return, should never be rejected in composeLayer() 786 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in composeLayer() 1433 bool clipRequired = false; in quickRejectSetupScissor() local 1436 &clipRequired, &roundRectClipRequired, snapOut)) { in quickRejectSetupScissor() 1441 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in quickRejectSetupScissor() 2351 bool clipRequired = false; 2354 &clipRequired, nullptr, false); 2364 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired); 2368 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
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