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Searched refs:clipRequired (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasState.cpp212 bool* clipRequired, bool* roundRectClipRequired, in calculateQuickRejectForScissor() argument
228 if (clipRequired) { in calculateQuickRejectForScissor()
229 *clipRequired = !clipRect.contains(r); in calculateQuickRejectForScissor()
DCanvasState.h141 bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
DOpenGLRenderer.cpp783 bool clipRequired = false; in composeLayer() local
785 &clipRequired, nullptr, false); // safely ignore return, should never be rejected in composeLayer()
786 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in composeLayer()
1433 bool clipRequired = false; in quickRejectSetupScissor() local
1436 &clipRequired, &roundRectClipRequired, snapOut)) { in quickRejectSetupScissor()
1441 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in quickRejectSetupScissor()
2351 bool clipRequired = false;
2354 &clipRequired, nullptr, false);
2364 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
2368 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);