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Searched refs:constantsCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsProgram.cpp35 mHal.state.constantsCount++; in Program()
45 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; in Program()
46 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; in Program()
52 mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; in Program()
53 mHal.state.constants = new Allocation*[mHal.state.constantsCount]; in Program()
103 mHal.state.constantsCount = 0; in ~Program()
114 for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { in freeChildren()
137 mHal.state.constantsCount = 0; in initMemberVars()
154 if (slot >= mHal.state.constantsCount) { in bindAllocation()
156 slot, (uintptr_t)this, mHal.state.constantsCount); in bindAllocation()
DrsProgram.h52 uint32_t constantsCount; member
/frameworks/rs/driver/
DrsdShader.cpp125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in init()
275 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in appendUserConstants()
524 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in setupUserConstants()
583 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in initAttribAndUniformArray()