Searched refs:currency (Results 1 – 20 of 20) sorted by relevance
/frameworks/base/core/java/android/text/style/ |
D | TtsSpan.java | 1264 public MoneyBuilder setCurrency(String currency) { in setCurrency() argument 1265 return setStringArgument(TtsSpan.ARG_CURRENCY, currency); in setCurrency()
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/frameworks/base/docs/html/training/in-app-billing/ |
D | purchase-iab-products.jd | 107 …ts that users may want to purchase multiple times (for example, in-game currency or replenishable … 108 …ample, if the user purchased in-game currency, you should update the player's inventory with the a…
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_admin.jd | 167 <p>You must provide a default price in your home currency. You can also provide prices in other 168 currencies, but you can do this only if a currency's corresponding country is listed as a 172 currency or you can click <strong>Auto Fill</strong> and let Google Play do a one-time 173 conversion from your home currency to the currencies you are targeting (see figure 3).</p> 275 price in your home currency and you must use this syntax:</p> 278 and a <em>price</em> for each currency and you must use the following syntax:</p> 290 … micro-units. To convert a currency value to micro-units, you multiply the real value by 1,000,000.
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D | billing_reference.jd | 116 <td>Formatted price of the item, including its currency sign. The price 122 currency. For example, if {@code price} is {@code "€7.99"}, {@code 128 currency code</a> for {@code price}. For example, if {@code price} is
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D | billing_integrate.jd | 330 users may want to purchase multiple times (for example, in-game currency or 345 …ample, if the user purchased in-game currency, you should update the player's inventory with the a…
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D | billing_overview.jd | 90 application to users. Examples of digital goods includes in-game currency,
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D | api.jd | 48 …umption for items that can be purchased multiple times (such as in-game currency, fuel, or magic s…
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D | billing_subscriptions.jd | 134 <li>Additional currency pricing (can be auto-filled)</li>
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/frameworks/base/docs/html/about/ |
D | android.jd | 101 and in-app products and can set or change prices in any supported currency at
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D | index.jd | 110 and in-app products and can set or change prices in any supported currency at
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/frameworks/base/docs/html/distribute/googleplay/ |
D | developer-console.jd | 347 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame"> 385 shows them the price they’ll be charged in their local currency. 389 For each product, you initially set a default price in your own currency. If
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/frameworks/base/docs/html-intl/intl/ru/distribute/googleplay/ |
D | developer-console.jd | 336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
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/frameworks/base/docs/html-intl/intl/ja/distribute/googleplay/ |
D | developer-console.jd | 259 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
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/frameworks/base/docs/html-intl/intl/ko/distribute/googleplay/ |
D | developer-console.jd | 336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
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/frameworks/base/docs/html-intl/intl/zh-tw/distribute/googleplay/ |
D | developer-console.jd | 259 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/googleplay/ |
D | developer-console.jd | 336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
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/frameworks/base/docs/html/distribute/users/ |
D | expand-to-new-markets.jd | 178 <img src="{@docRoot}images/gp-buyer-currency.png" class="border-img">
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/frameworks/base/docs/html-intl/intl/es/distribute/googleplay/ |
D | developer-console.jd | 336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
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/frameworks/base/docs/html/guide/topics/resources/ |
D | localization.jd | 37 your application should handle text, audio files, numbers, currency, and
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/frameworks/base/docs/html/distribute/tools/ |
D | localization-checklist.jd | 195 numbers and currency; <a href=
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