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/frameworks/base/core/java/android/text/style/
DTtsSpan.java1264 public MoneyBuilder setCurrency(String currency) { in setCurrency() argument
1265 return setStringArgument(TtsSpan.ARG_CURRENCY, currency); in setCurrency()
/frameworks/base/docs/html/training/in-app-billing/
Dpurchase-iab-products.jd107 …ts that users may want to purchase multiple times (for example, in-game currency or replenishable …
108 …ample, if the user purchased in-game currency, you should update the player's inventory with the a…
/frameworks/base/docs/html/google/play/billing/
Dbilling_admin.jd167 <p>You must provide a default price in your home currency. You can also provide prices in other
168 currencies, but you can do this only if a currency's corresponding country is listed as a
172 currency or you can click <strong>Auto Fill</strong> and let Google Play do a one-time
173 conversion from your home currency to the currencies you are targeting (see figure 3).</p>
275 price in your home currency and you must use this syntax:</p>
278 and a <em>price</em> for each currency and you must use the following syntax:</p>
290 … micro-units. To convert a currency value to micro-units, you multiply the real value by 1,000,000.
Dbilling_reference.jd116 <td>Formatted price of the item, including its currency sign. The price
122 currency. For example, if {@code price} is {@code "€7.99"}, {@code
128 currency code</a> for {@code price}. For example, if {@code price} is
Dbilling_integrate.jd330 users may want to purchase multiple times (for example, in-game currency or
345 …ample, if the user purchased in-game currency, you should update the player's inventory with the a…
Dbilling_overview.jd90 application to users. Examples of digital goods includes in-game currency,
Dapi.jd48 …umption for items that can be purchased multiple times (such as in-game currency, fuel, or magic s…
Dbilling_subscriptions.jd134 <li>Additional currency pricing (can be auto-filled)</li>
/frameworks/base/docs/html/about/
Dandroid.jd101 and in-app products and can set or change prices in any supported currency at
Dindex.jd110 and in-app products and can set or change prices in any supported currency at
/frameworks/base/docs/html/distribute/googleplay/
Ddeveloper-console.jd347 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
385 shows them the price they’ll be charged in their local currency.
389 For each product, you initially set a default price in your own currency. If
/frameworks/base/docs/html-intl/intl/ru/distribute/googleplay/
Ddeveloper-console.jd336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
/frameworks/base/docs/html-intl/intl/ja/distribute/googleplay/
Ddeveloper-console.jd259 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
/frameworks/base/docs/html-intl/intl/ko/distribute/googleplay/
Ddeveloper-console.jd336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
/frameworks/base/docs/html-intl/intl/zh-tw/distribute/googleplay/
Ddeveloper-console.jd259 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
/frameworks/base/docs/html-intl/intl/zh-cn/distribute/googleplay/
Ddeveloper-console.jd336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
/frameworks/base/docs/html/distribute/users/
Dexpand-to-new-markets.jd178 <img src="{@docRoot}images/gp-buyer-currency.png" class="border-img">
/frameworks/base/docs/html-intl/intl/es/distribute/googleplay/
Ddeveloper-console.jd336 <img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
/frameworks/base/docs/html/guide/topics/resources/
Dlocalization.jd37 your application should handle text, audio files, numbers, currency, and
/frameworks/base/docs/html/distribute/tools/
Dlocalization-checklist.jd195 numbers and currency; <a href=