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Searched refs:dispatchTable (Results 1 – 6 of 6) sorted by relevance

/frameworks/support/v8/renderscript/jni/
Dandroid_rscompat_usage_io.cpp9 …nv *_env, jobject _this, RsContext con, RsAllocation alloc, jobject sur, dispatchTable dispatchTab) in AllocationSetSurface()
Dandroid_renderscript_RenderScript.cpp268 static dispatchTable dispatchTab;
270 static dispatchTable dispatchTabInc;
/frameworks/rs/cpp/
DRenderScript.cpp41 dispatchTable* RS::dispatch = nullptr;
117 RS::dispatch = new dispatchTable; in initDispatch()
DrsDispatch.h101 struct dispatchTable { struct
186 bool loadSymbols(void* handle, dispatchTable& dispatchTab, int device_api = 0); argument
189 …cationSetSurfaceFnPtr) (JNIEnv *, jobject, RsContext, RsAllocation, RsNativeWindow, dispatchTable);
DrsDispatch.cpp24 bool loadSymbols(void* handle, dispatchTable& dispatchTab, int device_api) { in loadSymbols()
DrsCppStructs.h32 struct dispatchTable;
152 static dispatchTable* dispatch;