Searched refs:fingerIdBits (Results 1 – 2 of 2) sorted by relevance
4048 mCurrentCookedState.fingerIdBits.markBit(id); in cookAndDispatch()4068 mCurrentCookedState.fingerIdBits.clear(); in cookAndDispatch()4071 mCurrentCookedState.fingerIdBits.clear(); in cookAndDispatch()4073 } else if (!mCurrentCookedState.fingerIdBits.isEmpty() || in cookAndDispatch()5085 const uint32_t currentFingerCount = mCurrentCookedState.fingerIdBits.count(); in preparePointerGestures()5086 const uint32_t lastFingerCount = mLastCookedState.fingerIdBits.count(); in preparePointerGestures()5092 for (BitSet32 idBits(mCurrentCookedState.fingerIdBits); !idBits.isEmpty(); count++) { in preparePointerGestures()5100 mCurrentCookedState.fingerIdBits, positions); in preparePointerGestures()5120 if (!mCurrentCookedState.fingerIdBits.isEmpty()) { in preparePointerGestures()5123 mCurrentCookedState.fingerIdBits.firstMarkedBit(); in preparePointerGestures()[all …]
1431 BitSet32 fingerIdBits; member1439 fingerIdBits = other.fingerIdBits; in copyFrom()1447 fingerIdBits.clear(); in clear()