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/frameworks/base/libs/hwui/
DPatch.cpp83 const float fixed = bitmapWidth - stretchSize; in Patch() local
84 const float xStretch = std::max(width - fixed, 0.0f); in Patch()
86 rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f); in Patch()
95 const float fixed = bitmapHeight - stretchSize; in Patch() local
96 const float yStretch = std::max(height - fixed, 0.0f); in Patch()
98 rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f); in Patch()
/frameworks/rs/api/
Drs_graphics.spec789 summary: Set the constant color for a fixed function emulation program
791 Set the constant color for a fixed function emulation program.
801 summary: Get the projection matrix for a fixed function vertex program
803 Get the projection matrix for a currently bound fixed function
815 summary: Load the model matrix for a bound fixed function vertex program
817 Load the model matrix for a currently bound fixed function
829 summary: Load the projection matrix for a bound fixed function vertex program
831 Load the projection matrix for a currently bound fixed function
843 summary: Load the texture matrix for a bound fixed function vertex program
845 Load the texture matrix for a currently bound fixed function
Drs_value_types.spec32 RenderScript supports fixed size vectors of length 2, 3, and 4.
/frameworks/base/tests/LegacyRestoreTest/
DREADME12 The file "kk-fixed-encrypted-settings-abcd.ab" is a similar encrypted "adb backup"
/frameworks/rs/scriptc/
Drs_graphics.rsh1182 * rsgProgramFragmentConstantColor: Set the constant color for a fixed function emulation program
1186 * Set the constant color for a fixed function emulation program.
1200 …* rsgProgramVertexGetProjectionMatrix: Get the projection matrix for a fixed function vertex progr…
1204 * Get the projection matrix for a currently bound fixed function
1223 * rsgProgramVertexLoadModelMatrix: Load the model matrix for a bound fixed function vertex program
1227 * Load the model matrix for a currently bound fixed function
1246 …* rsgProgramVertexLoadProjectionMatrix: Load the projection matrix for a bound fixed function vert…
1250 * Load the projection matrix for a currently bound fixed function
1269 …* rsgProgramVertexLoadTextureMatrix: Load the texture matrix for a bound fixed function vertex pro…
1273 * Load the texture matrix for a currently bound fixed function
Drs_object_info.rsh52 * Elements can specify fixed size vector (of size 2, 3, or 4) versions of the basic types.
266 * is different than fixed size vectors.
Drs_value_types.rsh34 * RenderScript supports fixed size vectors of length 2, 3, and 4.
83 * RenderScript supports fixed size square matrices of floats of size 2x2, 3x3, and 4x4.
/frameworks/opt/telephony/src/java/com/android/internal/telephony/
DEventLogTags.logtags44 # and STATE_OUT_OF_SERVICE in "network_to". To avoid confusion, the fixed version
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dmenu_design.jd47 <li>Put only the most important commands fixed on the screen. </li>
71 …: 4px;"><a href=#most_important_commands>Put only most important commands fixed on the screen</a><…
257 are less discoverable than either buttons fixed on-screen or the Options menu.
302 Commands can also be fixed directly on screen, typically in
323 or place them fixed in an activity screen; put commands that apply to the
442 <h3 id="most_important_commands">Put only the most important commands fixed on the screen</h3>
451 Here are a number of important reasons to place commands fixed on the activity screen:
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd372 <b>Deprecated</b>. Set the constant color for a fixed function emulation program
468 <b>Deprecated</b>. Get the projection matrix for a fixed function vertex program
476 <b>Deprecated</b>. Load the model matrix for a bound fixed function vertex program
484 <b>Deprecated</b>. Load the projection matrix for a bound fixed function vertex program
492 <b>Deprecated</b>. Load the texture matrix for a bound fixed function vertex program
1662 <span class='normal'>: Set the constant color for a fixed function emulation program</span>
1676 <p> Set the constant color for a fixed function emulation program.
1993 <span class='normal'>: Get the projection matrix for a fixed function vertex program</span>
2012 <p> Get the projection matrix for a currently bound fixed function
2023 <span class='normal'>: Load the model matrix for a bound fixed function vertex program</span>
[all …]
/frameworks/native/cmds/flatland/
DREADME.txt18 fixed or eliminated for production devices).
/frameworks/base/docs/html/design/patterns/
Dapp-structure.jd129 Default fixed tabs shown in Holo Dark &amp; Light.
215 <p>If the categories in the tabs are not closely related, favor fixed tabs, so that all categories …
220 People uses fixed tabs to switch between different, relatively unrelated functional areas.
/frameworks/base/docs/html/about/versions/
Dandroid-3.2.jd52 <li><strong>Compatibility zoom for fixed-sized apps</strong>
55 users a new way to view fixed-sized apps on larger devices. The new mode provides a
80 <p>To ensure the best possible display for fixed-sized apps and apps with limited
113 on its height. In all cases, the smallestWidth is derived from a fixed characteristic of the
/frameworks/base/packages/SystemUI/docs/
Ddemo_mode.md2 *Demo mode for the status bar allows you to force the status bar into a fixed state, useful for tak…
/frameworks/base/docs/html/training/design-navigation/
Ddescendant-lateral.jd66 …uch-based navigation interface. Examples of such targets include buttons, fixed-size list views, o…
100 …s, as list items generally span the entire width of the screen yet have a fixed height. One way to…
Dmultiple-sizes.jd85 …nt the content in each pane in the portrait orientation. Panes could have fixed widths or take a c…
/frameworks/native/opengl/libagl/
Dtexture.cpp988 GGLfixed fixed[4]; in glTexEnvfv() local
990 fixed[i] = gglFloatToFixed(params[i]); in glTexEnvfv()
991 c->rasterizer.procs.texEnvxv(c, target, pname, fixed); in glTexEnvfv()
/frameworks/base/docs/html/training/multiple-apks/
Dtexture.jd108 color themes, bugs fixed in shared code), which improves your development time and reduces the
295 <p>Fortunately this is easily fixed by adding the following to your manifest:</p>
Dapi.jd148 color themes, bugs fixed in shared code), which improves your development time and reduces the
376 <p>Fortunately this is easily fixed by adding the following to your manifest:</p>
Dscreensize.jd125 color themes, bugs fixed in shared code), which improves your development time and reduces the
350 <p>Fortunately this is easily fixed by adding the following to your
Dmultiple.jd177 color themes, bugs fixed in shared code), which improves your development time and reduces the
472 <p>Fortunately this is easily fixed by adding the following to your manifest:<p>
/frameworks/base/docs/html/ndk/reference/
Ddoxygen.css171 font-family: monospace, fixed;
183 font-family: monospace, fixed;
/frameworks/base/docs/html/training/implementing-navigation/
Dlateral.jd83 <dd>This is best when navigating between sibling screens representing a fixed, small
/frameworks/base/docs/html/training/articles/
Dmemory.jd641 PERS # 4: adj=sys /F trm= 0 20674:system/1000 (fixed)
642 PERS #39: adj=pers /F trm= 0 20964:com.android.nfc/1027 (fixed)
643 PERS # 2: adj=pers /F trm= 0 20959:com.android.phone/1001 (fixed)
644 PERS # 1: adj=pers /F trm= 0 20779:com.android.systemui/u0a10057 (fixed)
/frameworks/base/docs/html/tools/help/
Dmonkey.jd100 <td>Inserts a fixed delay between events. You can use this option to slow down the Monkey.

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