/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
D | AndroidCameraCapabilities.java | 177 for (String flash : supportedFlashModes) { in buildFlashModes() 178 if (Camera.Parameters.FLASH_MODE_AUTO.equals(flash)) { in buildFlashModes() 180 } else if (Camera.Parameters.FLASH_MODE_OFF.equals(flash)) { in buildFlashModes() 182 } else if (Camera.Parameters.FLASH_MODE_ON.equals(flash)) { in buildFlashModes() 184 } else if (Camera.Parameters.FLASH_MODE_RED_EYE.equals(flash)) { in buildFlashModes() 186 } else if (Camera.Parameters.FLASH_MODE_TORCH.equals(flash)) { in buildFlashModes()
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D | CameraCapabilities.java | 377 public String stringify(FlashMode flash) { in stringify() argument 378 return toApiCase(flash.name()); in stringify() 591 public final boolean supports(FlashMode flash) { in supports() argument 592 return (flash != null && mSupportedFlashModes.contains(flash)); in supports()
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/frameworks/base/docs/html-intl/intl/pt-br/preview/ |
D | overview.jd | 74 em flash para a prévia inicial. 177 (OTA)</strong> aos dispositivos já programados em flash para uma versão do Preview, além 178 …de fornecemos imagens do sistema que estão disponíveis para download e programação em flash manual… 182 por OTA. Em vez disso, precisarão ser <strong>programadas em flash manualmente</strong> para 370 …as instruções de programação em flash</a> para programar em flash a imagem do sistema do M Develop… 371 para Nexus 5, 6, 9 e Player. Após programar em flash o dispositivo de desenvolvimento,
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D | download.jd | 289 para programar em flash a imagem no dispositivo.</li> 293 …<strong>Observação:</strong> ao programar em flash a imagem do sistema de prévia no dispositivo de… 302 …faça o download da imagem que deseja programar em flash no dispositivo. Siga as instruções nesta p… 303 para programar em flash a imagem no dispositivo.
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D | api-overview.jd | 385 <p>Se um dispositivo de câmera tem uma unidade de flash, é possível chamar o método {@code CameraMa… 386 para ligar ou desligar o modo de tocha da unidade de flash sem abrir o dispositivo da câmera. O apl… 387 não tem propriedade exclusiva da unidade de flash ou do dispositivo de câmera. O modo de tocha é de… 396 uma unidade de flash. Se o modo de tocha é ativado ou desativado, o método
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/camera/ |
D | CameraPairwiseTest.java | 385 private void genericPairwiseTestCase(Flash flash, Exposure exposure, WhiteBalance whitebalance, in genericPairwiseTestCase() argument 399 switch (flash) { in genericPairwiseTestCase()
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/frameworks/base/docs/html/about/versions/ |
D | android-2.0-highlights.jd | 36 <embed src="//www.youtube.com/v/opZ69P-0Jbc&hl=en&fs=1&" type="application/x-shockwave-flash" 130 <li>Built-in flash support</li>
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D | android-2.2-highlights.jd | 48 <embed src="//www.youtube.com/v/yAZYSVr2Bhc&hl=en&fs=1&" type="application/x-shockwave-flash" 124 controling zoom, flash, white balance, geo-tagging, focus and exposure. Camcorder also provides 126 <p>With the <span class="green">LED flash</span> now enabled for the Camcorder, videos can be shot
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D | android-1.6-highlights.jd | 31 <embed src="//www.youtube.com/v/MBRFkLKRwFw&hl=en&fs=1&" type="application/x-shockwave-flash"
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D | android-2.0.jd | 299 <li>New parameters for color effect, scene mode, flash mode, focus mode, white balance, rotation, a…
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D | android-3.0-highlights.jd | 138 …to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facin…
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/frameworks/base/docs/html/design/get-started/ |
D | creative-vision.jd | 35 irrelevant flash.</p>
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/frameworks/base/docs/html/preview/ |
D | overview.jd | 183 providing system images that you can download and flash manually. 189 so you'll need to <strong>flash manually</strong> to 370 flashing instructions</a> to flash the latest M developer preview system image
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D | support.jd | 233 For instructions on how to download and flash your device to the latest Developer 495 system image</a>, and flash it to your device. Then, 501 For instructions on how to download and flash your device to the Developer
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D | api-overview.jd | 428 <p>If a camera device has a flash unit, you can call the 430 method to switch the flash unit’s torch mode on or off without opening the camera device. The app 431 does not have exclusive ownership of the flash unit or the camera device. The torch mode is turned 441 status of all currently known camera devices with a flash unit. If the torch mode is turned on or
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D | download.jd | 295 to flash the image onto your device.</li> 313 download the image you want to flash to for your device. Follow the instructions on that page to 314 flash the image to your device.
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D | download_mp2.jd | 291 to flash the image onto your device.</li> 309 download the image you want to flash to for your device. Follow the instructions on that page to 310 flash the image to your device.
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D | download_mp1.jd | 284 to flash the image onto your device.</li> 297 download the image you want to flash to for your device. Follow the instructions on that page to 298 flash the image to your device.
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/frameworks/base/docs/html-intl/intl/es/preview/ |
D | api-overview.jd | 39 <li><a href="#flashlight">API para luz de flash</a></li> 381 <p>Esta versión preliminar incluye las siguientes API nuevas para acceder a la luz de flash de la c… 384 <h3 id="flashlight">API para luz de flash</h3> 385 <p>Si un dispositivo de cámara cuenta con una unidad de flash, puede llamar al método {@code Camera… 386 …terna de una unidad de flash sin abrir el dispositivo de cámara. La aplicación no tiene propiedad … 394 …na de todos los dispositivos de cámara que se conocen actualmente y que tengan una unidad de flash.
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/frameworks/base/docs/html/channels/ |
D | io2013.jd | 182 <!-- busted flash player message -->
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/frameworks/base/docs/html/training/tv/tif/ |
D | ui.jd | 200 visually better than allowing the picture to flash odd blips and jitters.</p>
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/frameworks/base/docs/html/tv/adt-1/ |
D | index.jd | 116 blue LEDs flash together. When the LEDs are flashing, the gamepad is in pairing mode.</p>
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/frameworks/base/docs/html/tools/adk/ |
D | adk2.jd | 362 {@code flash} script to the correct port address. On linux machines, the port address is typically 365 <pre>$> ./flash</pre></li>
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/frameworks/base/docs/html/guide/topics/media/ |
D | camera.jd | 1093 such as picture format, flash mode, focus settings, and many more. This section lists the common 1206 <td>Turn flash on, off, or use automatic setting</td> 1268 camera features, such as flash and auto-focus, Google Play restricts your application from
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-feature-element.jd | 578 <td><code>android.hardware.camera.flash</code></td> 579 <td>Subfeature. The application uses the device camera's flash.</td>
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