Searched refs:forceFilter (Results 1 – 4 of 4) sorted by relevance
148 inline void setForceFilter(bool forceFilter) { in setForceFilter() argument149 this->forceFilter = forceFilter; in setForceFilter()153 return forceFilter; in getForceFilter()399 bool forceFilter = false; variable
96 bool forceFilter = false; in doUpdateTexImage() local100 forceFilter = mWidth != static_cast<int>(buffer->getWidth()) in doUpdateTexImage()116 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
62 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument292 layer->setForceFilter(forceFilter); in updateTextureLayer()