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Searched refs:forceFilter (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DLayer.h148 inline void setForceFilter(bool forceFilter) { in setForceFilter() argument
149 this->forceFilter = forceFilter; in setForceFilter()
153 return forceFilter; in getForceFilter()
399 bool forceFilter = false; variable
DDeferredLayerUpdater.cpp96 bool forceFilter = false; in doUpdateTexImage() local
100 forceFilter = mWidth != static_cast<int>(buffer->getWidth()) in doUpdateTexImage()
116 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
DLayerRenderer.cpp289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument
292 layer->setForceFilter(forceFilter); in updateTextureLayer()