/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | ShaderProgram.java | 54 public ShaderProgram(FilterContext context, String fragmentShader) { in ShaderProgram() argument 56 allocate(mGLEnvironment, null, fragmentShader); in ShaderProgram() 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram() argument 65 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram() 253 String fragmentShader); in allocate() argument
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 295 GLuint vertexShader, fragmentShader; in createProgram() local 304 &fragmentShader)); in createProgram() 312 glAttachShader(program, fragmentShader); in createProgram() 334 glDeleteShader(fragmentShader); in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local 285 if (fragmentShader == 0) return 0; in buildProgram() 291 glAttachShader(program, fragmentShader); in buildProgram() 303 glDeleteShader(fragmentShader); in buildProgram()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 113 const char* fragmentShader) { in createProgram() argument 121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram()
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D | Program.h | 77 const char* fragmentShader);
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle() local 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program in Triangle()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.h | 35 const char* fragmentShader[MAX_SHADER_LINES]; member
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D | Main.cpp | 226 fragmentShader: { 260 fragmentShader: {
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D | GLHelper.cpp | 420 shaderDescs[i].fragmentShader, &fs); in setUpShaders()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 224 public ImageShader(String fragmentShader) { in ImageShader() argument 225 mProgram = createProgram(mDefaultVertexShader, fragmentShader); in ImageShader() 229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader() argument 230 mProgram = createProgram(vertexShader, fragmentShader); in ImageShader()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 615 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local 616 if (fragmentShader == 0) return 0; in buildProgram() 620 glAttachShader(program, fragmentShader); in buildProgram() 625 glDeleteShader(fragmentShader); in buildProgram()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 240 GLuint vertexShader, fragmentShader; in createProgram() local 250 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram() 261 glAttachShader(program, fragmentShader); in createProgram() 283 glDeleteShader(fragmentShader); in createProgram()
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/frameworks/base/libs/hwui/ |
D | ProgramCache.cpp | 451 String8 fragmentShader = generateFragmentShader(description); in generateProgram() local 453 return new Program(description, vertexShader.string(), fragmentShader.string()); in generateProgram()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 149 int fragmentShader = MyGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, 159 GLES20.glAttachShader(mProgram, fragmentShader);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 313 GLES20.glAttachShader(program, fragmentShader); in assembleProgram()
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