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Searched refs:gFragmentShader (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp32 static const char gFragmentShader[] = "precision mediump float;\n" variable
111 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp32 static const char gFragmentShader[] = "precision mediump float;\n" variable
111 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp71 static const char gFragmentShader[] = "precision mediump float;\n" variable
144 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp71 static const char gFragmentShader[] = "precision mediump float;\n" variable
167 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp75 static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n" variable
161 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()