Searched refs:getEGLDebugLevel (Results 1 – 2 of 2) sorted by relevance
92 int getEGLDebugLevel() { in getEGLDebugLevel() function131 if (getEGLDebugLevel() == 0) { in initEglDebugLevel()156 if (getEGLDebugLevel() > 0) { in initEglDebugLevel()174 } else if (getEGLDebugLevel() > 0 && value != &gHooksNoContext) { in setGLHooksThreadSpecific()
234 extern int getEGLDebugLevel();687 if (getEGLDebugLevel() > 0) in eglCreateContext()796 if (getEGLDebugLevel() > 0) in eglMakeCurrent()1093 if (getEGLDebugLevel() > 0) { in eglSwapBuffersWithDamageKHR()1369 if (getEGLDebugLevel() > 0) in eglReleaseThread()