Searched refs:getGLTraceContext (Results 1 – 4 of 4) sorted by relevance
34 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glActiveTexture()62 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glAttachShader()96 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBindAttribLocation()137 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBindBuffer()171 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBindFramebuffer()205 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBindRenderbuffer()239 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBindTexture()273 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBlendColor()319 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBlendEquation()347 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_glBlendEquationSeparate()[all …]
30 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_eglCreateContext()56 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_eglMakeCurrent()76 GLTraceContext *glContext = getGLTraceContext(); in GLTrace_eglSwapBuffers()
38 GLTraceContext *getGLTraceContext() { in getGLTraceContext() function52 GLTraceContext *c = getGLTraceContext(); in releaseContext()
131 GLTraceContext *getGLTraceContext();