Searched refs:getQuadListIBO (Results 1 – 3 of 3) sorted by relevance
118 GLuint getQuadListIBO() { return mQuadListIndices; } in getQuadListIBO() function
317 if (indices.bufferObject == meshState().getQuadListIBO()) { in render()
130 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshIndexedQuads()144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedQuads()208 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshPatchQuads()