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Searched refs:getQuadListIBO (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DMeshState.h118 GLuint getQuadListIBO() { return mQuadListIndices; } in getQuadListIBO() function
DRenderState.cpp317 if (indices.bufferObject == meshState().getQuadListIBO()) { in render()
/frameworks/base/libs/hwui/
DGlopBuilder.cpp130 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshIndexedQuads()
144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedQuads()
208 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshPatchQuads()