Searched refs:getShaderVariableLocation (Results 1 – 1 of 1) sorted by relevance
429 GLint getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) { in getShaderVariableLocation() function462 GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]); in fixup_glGetActiveAttribOrUniform()