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Searched refs:getShaderVariableLocation (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_fixup.cpp429 GLint getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) { in getShaderVariableLocation() function
462 GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]); in fixup_glGetActiveAttribOrUniform()