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Searched refs:getViewportWidth (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasState.h156 int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); } in getViewportWidth() function
DFrameInfoVisualizer.cpp113 initializeRects(canvas->getViewportHeight(), canvas->getViewportWidth()); in draw()
215 pts[2] = canvas->getViewportWidth(); in drawThreshold()
DSnapshot.h188 int getViewportWidth() const { return mViewportData.mWidth; } in getViewportWidth() function
DOpenGLRenderer.h251 int getViewportWidth() { return mState.getViewportWidth(); } in getViewportWidth() function
DDeferredDisplayList.cpp582 renderer.getViewportWidth(), renderer.getViewportHeight()); in addDrawOp()
DOpenGLRenderer.cpp264 mRenderState.setViewport(getViewportWidth(), getViewportHeight()); in resumeAfterLayer()
290 info.width = getViewportWidth(); in callDrawGLFunction()
502 mRenderState.setViewport(getViewportWidth(), getViewportHeight()); in onSnapshotRestored()
550 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight()); in calculateLayerBoundsAndClip()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp242 if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { in draw()