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Searched refs:glFormat (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdAllocation.cpp116 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture()
144 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, in Upload2DTexture()
147 0, drv->glFormat, drv->glType, p); in Upload2DTexture()
152 drv->glFormat, drv->glType, p); in Upload2DTexture()
175 if (!drv->glType || !drv->glFormat) { in UploadToTexture()
206 if (!drv->glFormat) { in AllocateRenderTarget()
220 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget()
451 … drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); in rsdAllocationInit()
454 drv->glFormat = 0; in rsdAllocationInit()
628 drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr); in rsdAllocationSyncFromFBO()
DrsdAllocation.h56 GLenum glFormat; member
63 int glFormat; member