Searched refs:glGetInteger (Results 1 – 1 of 1) sorted by relevance
32 GLint glGetInteger(GLTraceContext *context, GLenum param) { in glGetInteger() function48 return glGetInteger(context, GL_PIXEL_UNPACK_BUFFER_BINDING) != 0; in isUsingPixelBuffers()52 return glGetInteger(context, GL_ARRAY_BUFFER_BINDING) != 0; in isUsingArrayBuffers()56 return glGetInteger(context, GL_ELEMENT_ARRAY_BUFFER_BINDING) != 0; in isUsingElementArrayBuffers()487 GLint bufferId = glGetInteger(context, GL_ELEMENT_ARRAY_BUFFER_BINDING); in fixup_glBufferData()504 GLint bufferId = glGetInteger(context, GL_ELEMENT_ARRAY_BUFFER_BINDING); in fixup_glBufferSubData()635 GLuint maxAttribs = glGetInteger(context, GL_MAX_VERTEX_ATTRIBS); in trace_VertexAttribPointerData()695 GLuint bufferId = glGetInteger(context, GL_ELEMENT_ARRAY_BUFFER_BINDING); in trace_VertexAttribPointerDataForGlDrawElements()