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Searched refs:glop (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp209 void RenderState::render(const Glop& glop) { in render() argument
210 const Glop::Mesh& mesh = glop.mesh; in render()
213 const Glop::Fill& fill = glop.fill; in render()
224 fill.program->set(glop.transform.ortho, in render()
225 glop.transform.modelView, in render()
226 glop.transform.meshTransform(), in render()
227 glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor); in render()
242 if (glop.roundRectClipState) { in render()
244 const RoundRectClipState* state = glop.roundRectClipState; in render()
312 blend().setFactors(glop.blend.src, glop.blend.dst); in render()
DRenderState.h87 void render(const Glop& glop);
/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp848 Glop glop; in drawTextureLayer() local
849 GlopBuilder(mRenderState, mCaches, &glop) in drawTextureLayer()
856 renderGlop(glop); in drawTextureLayer()
860 Glop glop; in composeLayerRectSwapped() local
861 GlopBuilder(mRenderState, mCaches, &glop) in composeLayerRectSwapped()
869 renderGlop(glop); in composeLayerRectSwapped()
881 Glop glop; in composeLayerRect() local
882 GlopBuilder(mRenderState, mCaches, &glop) in composeLayerRect()
889 renderGlop(glop); in composeLayerRect()
1022 Glop glop; in composeLayerRegion() local
[all …]
DGlopBuilder.cpp558 void verify(const ProgramDescription& description, const Glop& glop) { in verify() argument
559 if (glop.fill.texture.texture != nullptr) { in verify()
562 … || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0)), in verify()
564 glop.fill.texture.texture, in verify()
566 glop.mesh.vertices.attribFlags); in verify()
570 … || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)), in verify()
573 glop.mesh.vertices.attribFlags); in verify()
576 if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::Alpha) in verify()
577 && glop.mesh.vertices.bufferObject) { in verify()
581 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) { in verify()
DFontRenderer.cpp63 Glop glop; in draw() local
64 GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop) in draw()
71 renderer->renderGlop(glop); in draw()
DOpenGLRenderer.h547 void renderGlop(const Glop& glop, GlopRenderType type = GlopRenderType::Standard);