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Searched refs:haveGamepadButtons (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DEventHub.cpp1165 bool haveGamepadButtons = containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_MISC), in openDeviceLocked() local
1169 if (haveKeyboardKeys || haveGamepadButtons) { in openDeviceLocked()
1187 if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) { in openDeviceLocked()
1210 if (haveGamepadButtons) { in openDeviceLocked()