Searched refs:innerNext (Results 1 – 1 of 1) sorted by relevance
266 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; in createAmbientShadow() local267 float nextAlpha = getAlphaFromFactoredZ(innerNext.z * heightFactor); in createAmbientShadow()271 float expansionDist = innerNext.z * heightFactor * geomFactor; in createAmbientShadow()272 outerNext.x = innerNext.x + currentNormal.x * expansionDist; in createAmbientShadow()273 outerNext.y = innerNext.y + currentNormal.y * expansionDist; in createAmbientShadow()277 innerNext, centroid3d); in createAmbientShadow()297 (innerStart * startWeight + innerNext * k) / extraVerticesNumber; in createAmbientShadow()