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Searched refs:inputElementsCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsProgram.cpp32 mHal.state.inputElementsCount++; in Program()
44 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()
51 mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; in Program()
102 mHal.state.inputElementsCount = 0; in ~Program()
136 mHal.state.inputElementsCount = 0; in initMemberVars()
DrsProgram.h55 uint32_t inputElementsCount; member
/frameworks/rs/driver/
DrsdShader.cpp121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()
141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()
165 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in appendAttributes()
577 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in initAttribAndUniformArray()