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Searched refs:isOpaque (Results 1 – 25 of 70) sorted by relevance

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/frameworks/base/core/java/android/view/
DHardwareLayer.java108 public boolean prepare(int width, int height, boolean isOpaque) { in prepare() argument
109 return nPrepare(mFinalizer.get(), width, height, isOpaque); in prepare()
147 …private static native boolean nPrepare(long layerUpdater, int width, int height, boolean isOpaque); in nPrepare() argument
/frameworks/support/v4/eclair-mr1/android/support/v4/view/
DViewCompatEclairMr1.java32 public static boolean isOpaque(View view) { in isOpaque() method in ViewCompatEclairMr1
33 return view.isOpaque(); in isOpaque()
/frameworks/base/core/jni/
Dandroid_view_HardwareLayer.cpp45 jlong layerUpdaterPtr, jint width, jint height, jboolean isOpaque) { in android_view_HardwareLayer_prepare() argument
49 changed |= layer->setBlend(!isOpaque); in android_view_HardwareLayer_prepare()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgramCache.cpp184 if (needs.isOpaque()) { in generateFragmentShader()
198 if (!needs.isOpaque() && needs.isPremultiplied()) { in generateFragmentShader()
204 if (!needs.isOpaque() && needs.isPremultiplied()) { in generateFragmentShader()
DProgramCache.h91 inline bool isOpaque() const { in isOpaque() function
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DUploadedTexture.java284 public void setOpaque(boolean isOpaque) { in setOpaque() argument
285 mOpaque = isOpaque; in setOpaque()
289 public boolean isOpaque() { in isOpaque() method in UploadedTexture
DTexture.java43 public boolean isOpaque(); in isOpaque() method
DRawTexture.java35 public boolean isOpaque() { in isOpaque() method in RawTexture
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DPhoneStatusBarTransitions.java61 : !isOpaque(mode) ? ICON_ALPHA_WHEN_NOT_OPAQUE in getNonBatteryClockAlphaFor()
70 private boolean isOpaque(int mode) { in isOpaque() method in PhoneStatusBarTransitions
/frameworks/base/tools/aapt2/
DPng.cpp243 bool isOpaque = true; in analyze_image() local
289 if (isOpaque) { in analyze_image()
295 isOpaque = false; in analyze_image()
329 *hasTransparency = !isOpaque; in analyze_image()
330 int bpp = isOpaque ? 3 : 4; in analyze_image()
335 printf("isOpaque = %s\n", isOpaque ? "true" : "false"); in analyze_image()
349 if (isOpaque) { in analyze_image()
369 *colorType = isOpaque ? PNG_COLOR_TYPE_GRAY : PNG_COLOR_TYPE_GRAY_ALPHA; in analyze_image()
371 *colorType = isOpaque ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; in analyze_image()
406 if (!isOpaque) { in analyze_image()
/frameworks/ex/framesequence/jni/
DFrameSequence.h49 virtual bool isOpaque() const = 0;
DFrameSequence_gif.h40 virtual bool isOpaque() const { in isOpaque() function
DFrameSequence_webp.h42 virtual bool isOpaque() const { in isOpaque() function
/frameworks/native/services/surfaceflinger/
DLayerDim.h39 virtual bool isOpaque(const Layer::State&) const { return false; } in isOpaque() function
DLayer.cpp463 if (!isOpaque(s) || s.alpha != 0xFF) { in setGeometry()
769 engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha); in drawWithOpenGL()
841 bool Layer::isOpaque(const Layer::State& s) const in isOpaque() function in android::Layer
1198 const bool oldOpacity = isOpaque(s); in latchBuffer()
1416 if (oldOpacity != isOpaque(s)) { in latchBuffer()
1485 isOpaque(s), contentDirty, in dump()
/frameworks/base/core/java/android/content/res/
DColorStateList.java474 public boolean isOpaque() { in isOpaque() method in ColorStateList
574 boolean isOpaque = true; in onColorsChanged()
591 isOpaque = false; in onColorsChanged()
598 mIsOpaque = isOpaque; in onColorsChanged()
/frameworks/base/tools/aapt/
DImages.cpp886 bool isOpaque = true; in analyze_image() local
932 if (isOpaque) { in analyze_image()
938 isOpaque = false; in analyze_image()
972 *hasTransparency = !isOpaque; in analyze_image()
973 int bpp = isOpaque ? 3 : 4; in analyze_image()
978 printf("isOpaque = %s\n", isOpaque ? "true" : "false"); in analyze_image()
992 if (isOpaque) { in analyze_image()
1010 *colorType = isOpaque ? PNG_COLOR_TYPE_GRAY : PNG_COLOR_TYPE_GRAY_ALPHA; in analyze_image()
1012 *colorType = isOpaque ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA; in analyze_image()
1047 if (!isOpaque) { in analyze_image()
/frameworks/base/libs/hwui/utils/
DPaintUtils.h66 return !shader->isOpaque(); in isBlendedShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DOpaqueActivity.java58 public boolean isOpaque() { in isOpaque() method in OpaqueActivity.OpaqueView
/frameworks/base/media/jni/
Dandroid_media_ImageReader.cpp104 bool isOpaque() { return mFormat == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED; } in isOpaque() function in JNIImageReaderContext
280 if (ctx->isOpaque()) { in ImageReader_getCpuConsumer()
711 if (!ctx->isOpaque()) { in ImageReader_getOpaqueConsumer()
903 if (ctx->isOpaque()) { in ImageReader_close()
925 if (ctx->isOpaque()) { in ImageReader_imageRelease()
948 if (ctx == NULL || !ctx->isOpaque()) { in ImageReader_opaqueImageSetup()
1085 if (ctx->isOpaque()) { in ImageReader_imageSetup()
1101 if (!ctx->isOpaque()) { in ImageReader_detachImage()
/frameworks/base/libs/hwui/
DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
DTextureCache.cpp301 texture->blend = !bitmap->isOpaque(); in generateTexture()
306 texture->blend = !bitmap->isOpaque(); in generateTexture()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Drender.rs99 bool isOpaque = false;
100 if (isOpaque) {
/frameworks/base/graphics/java/android/graphics/
DMovie.java35 public native boolean isOpaque(); in isOpaque() method in Movie
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java38 public boolean isOpaque() { return mOpaque; } in isOpaque() method in FrameSequence

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