Searched refs:levelSaved (Results 1 – 2 of 2) sorted by relevance
89 int levelSaved; /* for when mute is set, level must be saved */ member
262 pContext->pBundledContext->levelSaved = 0; in EffectCreate()1733 pContext->pBundledContext->levelSaved = level / 100; in VolumeSetVolumeLevel()1756 *level = pContext->pBundledContext->levelSaved * 100; in VolumeGetVolumeLevel()1781 pContext->pBundledContext->levelSaved = pContext->pBundledContext->volume; in VolumeSetMute()1784 pContext->pBundledContext->volume = pContext->pBundledContext->levelSaved; in VolumeSetMute()