Searched refs:lighting (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light() 69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light() 70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light() 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light() 72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light() 74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light() 75 init_white(c->lighting.lights[0].specular); in ogles_init_light() 77 c->lighting.front.ambient.r = in ogles_init_light() 78 c->lighting.front.ambient.g = in ogles_init_light() 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light() [all …]
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D | state.cpp | 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable() 140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); in enable_disable() 141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); in enable_disable() 159 c->lighting.enable = enabled; in enable_disable() 162 c->lighting.colorMaterial.enable = enabled; in enable_disable()
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D | primitives.cpp | 113 c->lighting.lightVertex(c, v0); in lightTriangleSmooth() 115 c->lighting.lightVertex(c, v1); in lightTriangleSmooth() 117 c->lighting.lightVertex(c, v2); in lightTriangleSmooth() 124 c->lighting.lightVertex(c, v2); in lightTriangleFlat() 155 c->lighting.lightVertex(c, v); in lightVertexSmoothFog() 218 index |= c->lighting.enable ? 0x2 : 0; in ogles_validate_primitives() 220 c->lighting.lightTriangle = lightPrimitive[index]; in ogles_validate_primitives() 465 if (c->lighting.enable) { in primitive_point() 466 c->lighting.lightVertex(c, v); in primitive_point() 538 c->lighting.lightTriangle(c, v0, v1, v1); in primitive_line() [all …]
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D | array.cpp | 1114 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays() 1120 if (c->lighting.enable) { // needs normal transforms and eye coords in validate_arrays() 1174 if (c->lighting.enable) { in validate_arrays()
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D | context.h | 616 lighting_t lighting; member
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 39 lighting.
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher_archive.jd | 297 varying textures and lighting effects, but must be lit directly from above 314 …<tr><td><em>1.</em></td><td nowrap>Lighting:</td><td>Top-lit, using appropriate lighting details<b…
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D | icon_design_launcher.jd | 128 <li>Reflect the implied lighting model of the launcher (top-lit).</li>
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/frameworks/base/docs/html/tools/adk/ |
D | adk.jd | 299 ADK board. The ADK board receives commands such as lighting up the board's LEDs or sends data 698 changes the state of the accessory, such as lighting up or changing the color of the LED
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