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Searched refs:loadFrustum (Results 1 – 10 of 10) sorted by relevance

/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
DMatrix4f.java291 public void loadFrustum(float l, float r, float b, float t, float n, float f) { in loadFrustum() method in Matrix4f
316 loadFrustum(left, right, bottom, top, near, far); in loadPerspective()
334 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); in loadProjectionNormalized()
337 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); in loadProjectionNormalized()
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java290 public void loadFrustum(float l, float r, float b, float t, float n, float f) { in loadFrustum() method in Matrix4f
315 loadFrustum(left, right, bottom, top, near, far); in loadPerspective()
333 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); in loadProjectionNormalized()
336 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); in loadProjectionNormalized()
/frameworks/rs/
DrsMatrix4x4.h48 void loadFrustum(float l, float r, float b, float t, float n, float f);
DrsMatrix4x4.cpp286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far… in loadFrustum() function in Matrix4x4
303 loadFrustum(left, right, bottom, top, near, far); in loadPerspective()
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
DUiTest.java182 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); in getProjectionNormalized()
185 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); in getProjectionNormalized()
/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp81 m->loadFrustum(l, r, b, t, n, f); in SC_MatrixLoadFrustum()
/frameworks/support/v8/renderscript/api/
D23.txt478 method public void loadFrustum(float, float, float, float, float, float);
Dcurrent.txt478 method public void loadFrustum(float, float, float, float, float, float);
/frameworks/base/api/
Dcurrent.txt27655 method public void loadFrustum(float, float, float, float, float, float);
Dsystem-current.txt29714 method public void loadFrustum(float, float, float, float, float, float);