Searched refs:mAllMat (Results 1 – 1 of 1) sorted by relevance
32 Matrix[][] mAllMat = new Matrix[3][3]; field in Transform46 mAllMat[0][0] = m; in updateAllMatrix()47 mAllMat[1][1] = m; in updateAllMatrix()48 mAllMat[2][2] = m; in updateAllMatrix()49 mAllMat[SCREEN_SPACE][WORLD_SPACE] = new Matrix(mViewMatrix); in updateAllMatrix()50 mAllMat[WORLD_SPACE][SCREEN_SPACE] = mViewMatrix.invers(); in updateAllMatrix()60 mAllMat[WORLD_SPACE][VOLUME_SPACE] = m; in updateAllMatrix()61 mAllMat[VOLUME_SPACE][WORLD_SPACE] = m.invers(); in updateAllMatrix()62 mAllMat[SCREEN_SPACE][VOLUME_SPACE] = m = m.premult(mViewMatrix); in updateAllMatrix()63 mAllMat[VOLUME_SPACE][SCREEN_SPACE] = m.invers(); in updateAllMatrix()[all …]