Searched refs:mAlphaPlaneLoc (Results 1 – 2 of 2) sorted by relevance
66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane"); in Program()135 if (mAlphaPlaneLoc >= 0) { in setUniforms()136 glUniform1f(mAlphaPlaneLoc, desc.mPlaneAlpha); in setUniforms()
83 GLint mAlphaPlaneLoc; variable