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Searched refs:mBufferPreserved (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h131 bool mBufferPreserved = false; variable
DCanvasContext.cpp88 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); in setSurface()
245 } else if (!mBufferPreserved || mHaveNewSurface) { in draw()