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Searched refs:mColorTargets (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp34 mColorTargets = new DrvAllocation*[mColorTargetsCount]; in RsdFrameBufferObj()
36 mColorTargets[i] = 0; in RsdFrameBufferObj()
46 delete [] mColorTargets; in ~RsdFrameBufferObj()
94 if (mColorTargets[i] != nullptr) { in setColorAttachment()
95 if (mColorTargets[i]->textureID) { in setColorAttachment()
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); in setColorAttachment()
100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment()
118 if (mColorTargets[i] != nullptr) { in renderToFramebuffer()
129 if(mColorTargets[0] && mColorTargets[0]->wnd) { in setActive()
130 rsdGLSetInternalSurface(rsc, mColorTargets[0]->wnd); in setActive()
DrsdFrameBufferObj.h31 mColorTargets[index] = color; in setColorTarget()
44 DrvAllocation **mColorTargets; variable
/frameworks/rs/
DrsFBOCache.cpp30 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; in FBOCache()
36 delete[] mColorTargets; in ~FBOCache()
58 mColorTargets[slot].set(a); in bindColorTarget()
77 mColorTargets[i].set(nullptr); in resetAll()
DrsFBOCache.h56 ObjectBaseRef<Allocation> *mColorTargets;