Searched refs:mCurrVelocity (Results 1 – 2 of 2) sorted by relevance
183 return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity); in getCurrVelocity()435 float oldVelocityX = mScrollerX.mCurrVelocity; in fling()436 float oldVelocityY = mScrollerY.mCurrVelocity; in fling()552 private float mCurrVelocity; field in OverScroller.SplineOverScroller747 mCurrVelocity = mVelocity = velocity; in fling()847 startAfterEdge(start, end, end, (int) mCurrVelocity); in notifyEdgeReached()878 mVelocity = (int) mCurrVelocity; in continueWhenFinished()933 mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f; in update()939 mCurrVelocity = mVelocity + mDeceleration * t; in update()949 mCurrVelocity = sign * mOver * 6.0f * (- t + t2); in update()
88 private float mCurrVelocity; field in Scroller256 mCurrVelocity : mVelocity - mDeceleration * timePassed() / 2000.0f; in getCurrVelocity()327 mCurrVelocity = velocityCoef * mDistance / mDuration * 1000.0f; in computeScrollOffset()